V
- the graph vertex typeE
- the graph edge typepublic class AStarShortestPath<V,E> extends Object
getPath(Object, Object)
method; no new instance of this class has to be created. The
heuristic is implemented using a FibonacciHeap data structure to maintain the set of open nodes.
However, there still exist several approaches in literature to improve the performance of this
heuristic which one could consider to implement. Another issue to take into consideration is the
following: given two candidate nodes, $i$, $j$ to expand, where $f(i)=f(j)$, $g(i)$ > $g(j)$,
$h(i)$ < $g(j)$, $f(i)=g(i)+h(i)$, $g(i)$ is the actual distance from the source node to $i$,
$h(i)$ is the estimated distance from $i$ to the target node. Usually a depth-first search is
desired, so ideally we would expand node $i$ first. Using the FibonacciHeap, this is not
necessarily the case though. This could be improved in a later version.
Note: This implementation works with both consistent and inconsistent admissible heuristics. For
details on consistency, refer to the description of the method
isConsistentHeuristic(AStarAdmissibleHeuristic)
. However, this class is not
optimized for inconsistent heuristics. Several opportunities to improve both worst case and
average runtime complexities for A* with inconsistent heuristics described in literature can be
used to improve this implementation!
ShortestPathAlgorithm.SingleSourcePaths<V,E>
Modifier and Type | Field and Description |
---|---|
protected AStarAdmissibleHeuristic<V> |
admissibleHeuristic |
protected Map<V,E> |
cameFrom |
protected Set<V> |
closedList |
protected Comparator<Double> |
comparator |
protected Graph<V,E> |
graph
The underlying graph.
|
protected Map<V,Double> |
gScoreMap |
protected int |
numberOfExpandedNodes |
protected FibonacciHeap<V> |
openList |
protected Map<V,FibonacciHeapNode<V>> |
vertexToHeapNodeMap |
Constructor and Description |
---|
AStarShortestPath(Graph<V,E> graph,
AStarAdmissibleHeuristic<V> admissibleHeuristic)
Create a new instance of the A* shortest path algorithm.
|
Modifier and Type | Method and Description |
---|---|
protected GraphPath<V,E> |
createEmptyPath(V source,
V sink)
Create an empty path.
|
int |
getNumberOfExpandedNodes()
Returns how many nodes have been expanded in the A* search procedure in its last invocation.
|
GraphPath<V,E> |
getPath(V sourceVertex,
V targetVertex)
Calculates (and returns) the shortest path from the sourceVertex to the targetVertex.
|
ShortestPathAlgorithm.SingleSourcePaths<V,E> |
getPaths(V source)
Compute all shortest paths starting from a single source vertex.
|
double |
getPathWeight(V source,
V sink)
Get the weight of the shortest path from a source vertex to a sink vertex.
|
boolean |
isConsistentHeuristic(AStarAdmissibleHeuristic<V> admissibleHeuristic)
Returns true if the provided heuristic is a consistent or monotone heuristic
wrt the graph provided at construction time.
|
protected FibonacciHeap<V> openList
protected Map<V,FibonacciHeapNode<V>> vertexToHeapNodeMap
protected AStarAdmissibleHeuristic<V> admissibleHeuristic
protected int numberOfExpandedNodes
protected Comparator<Double> comparator
protected final Graph<V,E> graph
public AStarShortestPath(Graph<V,E> graph, AStarAdmissibleHeuristic<V> admissibleHeuristic)
graph
- the input graphadmissibleHeuristic
- admissible heuristic which estimates the distance from a node to
the target node. The heuristic must never overestimate the distance.public GraphPath<V,E> getPath(V sourceVertex, V targetVertex)
sourceVertex
- source vertextargetVertex
- target vertexpublic int getNumberOfExpandedNodes()
public boolean isConsistentHeuristic(AStarAdmissibleHeuristic<V> admissibleHeuristic)
h(u)≤ d(u,v)+h(v)
, for every edge
$(u,v)$, where $d(u,v)$ is the weight of edge $(u,v)$ and $h(u)$ is the estimated cost to
reach the target node from vertex u. Most natural admissible heuristics, such as Manhattan or
Euclidean distance, are consistent heuristics.admissibleHeuristic
- admissible heuristicpublic ShortestPathAlgorithm.SingleSourcePaths<V,E> getPaths(V source)
getPaths
in interface ShortestPathAlgorithm<V,E>
source
- the source vertexpublic double getPathWeight(V source, V sink)
Double.POSITIVE_INFINITY
if no path exists.getPathWeight
in interface ShortestPathAlgorithm<V,E>
source
- the source vertexsink
- the sink vertexDouble.POSITIVE_INFINITY
if no path existsprotected final GraphPath<V,E> createEmptyPath(V source, V sink)
source
- the source vertexsink
- the sink vertexCopyright © 2018. All rights reserved.