V
- the graph vertex typeE
- the graph edge typepublic class ClosenessCentrality<V,E> extends Object implements VertexScoringAlgorithm<V,Double>
Computes the closeness centrality of each vertex of a graph. The closeness of a vertex $x$ is defined as the reciprocal of the farness, that is $H(x)= 1 / \sum_{y \neq x} d(x,y)$, where $d(x,y)$ is the shortest path distance from $x$ to $y$. When normalization is used, the score is multiplied by $n-1$ where $n$ is the total number of vertices in the graph. For more details see wikipedia and
This implementation computes by default the closeness centrality using outgoing paths and normalizes the scores. This behavior can be adjusted by the constructor arguments.
When the graph is disconnected, the closeness centrality score equals $0$ for all vertices. In
the case of weakly connected digraphs, the closeness centrality of several vertices might be 0.
See HarmonicCentrality
for a different approach in case of disconnected graphs.
Shortest paths are computed either by using Dijkstra's algorithm or Floyd-Warshall depending on whether the graph has edges with negative edge weights. Thus, the running time is either $O(n (m +n \log n))$ or $O(n^3)$ respectively, where $n$ is the number of vertices and $m$ the number of edges of the graph.
Modifier and Type | Field and Description |
---|---|
protected Graph<V,E> |
graph
Underlying graph
|
protected boolean |
incoming
Whether to use incoming or outgoing paths
|
protected boolean |
normalize
Whether to normalize scores
|
protected Map<V,Double> |
scores
The actual scores
|
Constructor and Description |
---|
ClosenessCentrality(Graph<V,E> graph)
Construct a new instance.
|
ClosenessCentrality(Graph<V,E> graph,
boolean incoming,
boolean normalize)
Construct a new instance.
|
Modifier and Type | Method and Description |
---|---|
protected void |
compute()
Compute the centrality index
|
Map<V,Double> |
getScores()
Get a map with the scores of all vertices
|
protected ShortestPathAlgorithm<V,E> |
getShortestPathAlgorithm()
Get the shortest path algorithm for the paths computation.
|
Double |
getVertexScore(V v)
Get a vertex score
|
protected final boolean incoming
protected final boolean normalize
public ClosenessCentrality(Graph<V,E> graph)
graph
- the input graphpublic ClosenessCentrality(Graph<V,E> graph, boolean incoming, boolean normalize)
graph
- the input graphincoming
- if true incoming paths are used, otherwise outgoing pathsnormalize
- whether to normalize by multiplying the closeness by n-1, where n is the
number of vertices of the graphpublic Map<V,Double> getScores()
getScores
in interface VertexScoringAlgorithm<V,Double>
public Double getVertexScore(V v)
getVertexScore
in interface VertexScoringAlgorithm<V,Double>
v
- the vertexprotected ShortestPathAlgorithm<V,E> getShortestPathAlgorithm()
protected void compute()
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